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Net.Attack() demo

Game ⭐️ 📅 last Tuesday at 11:03 🔗 store.steampowered.com

In general, games with a programming element hold very little interest for me. It usually feels pretty contrived and not actually very true to what programming is, which always feels weird because games are made by programmers - how do you get that wrong?

Net.Attack() is pretty interesting. It's fundamentally a Survivor-like, but the way weapon progression works is you earn XP which you use to buy elements of a Scratch-adjacent programming UI to build our your attack. In Survivor-likes, your attack runs on a ticker, and levelling up can decrease the time between the ticker, or add more projectiles, increase strength, spread, range, that sort of thing. In Net.Attack() you define what happens.

In the demo, you start off with 4 potential chains, and you can plug attacks in there, splits (where one input becomes multiple), looping through enemies in range, selecting a random position, wait etc, and you build out chains. It seems to be that the longer the chains you create, the longer your cooldown is. If you're the sort of person who likes to get right into things, then you could favour near-style attacks; that sort of thing. There's not a huge variety yet, but the bones of something interesting are there. The demo was pretty easy, and ran well on Steam Deck (but I can imagine the longer your chains get, the more it's going to chug!), but I'm curious to see where this goes.

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